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Post by Ravager Zero on Nov 9, 2014 9:22:09 GMT 12
Just to get things started, an OOC/Discussion thread. XD20 rules will be on another board. Sign ups happen here too. Sign up sheet Name: What your character is most likely to call himself (aside from stupid, for signing on to this doomed enterprise). Class: Are you a warrior, soldier, mage, fighter, healer, priest, cleric, scribe or something else entirely? Feel free to make something up. Physique: Intellect: Talent:
[These may be rolled up using invisible castle, or some other roller]
Health: The combination of your two lowest stats. This may be modified if you choose to have a special ability. Ability: Said special ability, such as being a mage, master fencer, orator par excellence or fabulously wealthy. It all goes here. Appearance: What your character looks like. History/Bio: What your character has been up to before now. A couple of paragraphs should suffice. Equipment and wealth will be decided on when the adventure begins. We assume you at least bring enough basic supplies for a week on the road, and any combat gear you could reasonably be expected to own.
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Post by The Man They Call Jayne on Nov 9, 2014 22:40:37 GMT 12
So are we to be starting from scratch? When will this be taking place in relation to the other adventure, or can we simply transfer the characters? I was rather enjoying Kraytors struggles.
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Post by Ravager Zero on Nov 9, 2014 23:41:41 GMT 12
So are we to be starting from scratch? When will this be taking place in relation to the other adventure, or can we simply transfer the characters? I was rather enjoying Kraytors struggles. I'm not sure yet. I'll think I'll leave it to group consensus as to whether you guys want a do-over, or want this to be a continuation run.
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Post by The Man They Call Jayne on Nov 10, 2014 5:39:54 GMT 12
Well I have had some ideas regarding a combination of geomancy and artifice. Could that yield the ability to create automatons from rock and earth? Or are actual mechanisms required for such a thing?
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 10, 2014 6:22:57 GMT 12
I have an idea for a character but I'm not sure how easy it would be. Basically an Arcane Archer. Uses a normal bow, and magically infused/enchanted arrows. I was thinking different arrows also have different effects, like green flutes drain enemy "stamina", red flutes burn them, and blue ones electrocute them.
I'd say the character has the bow as a familty heirloom, and of course he has normal arrows to use as well.
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Post by Ravager Zero on Nov 10, 2014 10:53:46 GMT 12
Well I have had some ideas regarding a combination of geomancy and artifice. Could that yield the ability to create automatons from rock and earth? Or are actual mechanisms required for such a thing? You could indeed create such automatons and constructs, but they would not be as enduring/powerful as those made by true artifice. As they lack certain mechanical parts they would also lack finesse in certain tasks unless masterfully made. In addition, as they're made of stone, you'd be unable to Link with them as they would lack all but magesense to see with. I have an idea for a character but I'm not sure how easy it would be. Basically an Arcane Archer. Uses a normal bow, and magically infused/enchanted arrows. I was thinking different arrows also have different effects, like green flutes drain enemy "stamina", red flutes burn them, and blue ones electrocute them. I'd say the character has the bow as a familty heirloom, and of course he has normal arrows to use as well. That's reasonable, but in this setting such arrows would be made of Enmeshed materials, making them uncommon or rare depending on what they actually do. Your ammo would be limited, so I'd keep track of it carefully. As it's a normal bow it doesn't need any special reason for your character to have it. You could alternatively be a mage of some stripe, as that would allow you to temporarily enchant any normal arrow you fired—though obviously it's less versatile.
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 10, 2014 11:01:29 GMT 12
I have an idea for a character but I'm not sure how easy it would be. Basically an Arcane Archer. Uses a normal bow, and magically infused/enchanted arrows. I was thinking different arrows also have different effects, like green flutes drain enemy "stamina", red flutes burn them, and blue ones electrocute them. I'd say the character has the bow as a familty heirloom, and of course he has normal arrows to use as well. That's reasonable, but in this setting such arrows would be made of Enmeshed materials, making them uncommon or rare depending on what they actually do. Your ammo would be limited, so I'd keep track of it carefully. As it's a normal bow it doesn't need any special reason for your character to have it. You could alternatively be a mage of some stripe, as that would allow you to temporarily enchant any normal arrow you fired—though obviously it's less versatile. That makes sense. I think I'd probably be a Journeyman Level Fire Mage The Bow being an Heirloom was kind of a hangover from when I was imagining it as a Glass Bow from Skyrim I'll see about writing up a character sheet later tonight
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Post by The Man They Call Jayne on Nov 10, 2014 12:02:36 GMT 12
Hmm, in that case I will think about it. I may simply rebuild Kraytor, or Ja'nus, under a new name if we are starting over. I did like finding fun new ways of using Ja'nus' magicks, and I had such pretty robes. . .*sigh*
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 10, 2014 12:31:08 GMT 12
I've sent my character to Rav for his approval No nobility, beyond flat out giving a village a stockpile of artefact weapons Fluff subject to change though
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Post by Mabbz on Nov 10, 2014 12:35:40 GMT 12
So are we to be starting from scratch? When will this be taking place in relation to the other adventure, or can we simply transfer the characters? I was rather enjoying Kraytors struggles. I'm not sure yet. I'll think I'll leave it to group consensus as to whether you guys want a do-over, or want this to be a continuation run. So is this the same basic story, either as a do-over (possibly with new characters) or a continuation with the our original cast? Or can we choose to have a completely original story in the same setting? I don't fancy a do-over; I don't think it could match the epicness of the original. A continuation would be great, since I'm sure we all want to know what will happen to our characters, but a new story would probably be easier to keep track of since it wouldn't have all the abandoned PCs and missing sections of the story. In short, I vote to either continue where we left off, or start a brand new story. No replays. To quote Darths and Droids, "The original version is always the best. Let's not mess with it."
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Post by Ravager Zero on Nov 10, 2014 12:39:30 GMT 12
I'm not sure yet. I'll think I'll leave it to group consensus as to whether you guys want a do-over, or want this to be a continuation run. So is this the same basic story, either as a do-over (possibly with new characters) or a continuation with the our original cast? Or can we choose to have a completely original story in the same setting? I don't fancy a do-over; I don't think it could match the epicness of the original. A continuation would be great, since I'm sure we all want to know what will happen to our characters, but a new story would probably be easier to keep track of since it wouldn't have all the abandoned PCs and missing sections of the story. In short, I vote to either continue where we left off, or start a brand new story. No replays. To quote Darths and Droids, "The original version is always the best. Let's not mess with it." We can indeed start a brand new story, if that's what everyone would prefer. The world is a lot more solid now, and we know a lot more about eventual destinations. The title of the story would obviously have to change though.
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Post by The Man They Call Jayne on Nov 10, 2014 12:54:23 GMT 12
In that case I shall reserve a spot as the resident Pyro/Geo again, and go from there with a new character. But in the morning, when I am awake and can thing about it properly.
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 10, 2014 13:02:40 GMT 12
Fire, to destroy what you've done!!! Either way, I look forward to some Fresh RP
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Post by The Man They Call Jayne on Nov 10, 2014 22:45:23 GMT 12
Ok, character sent in to Rav for deconstruction and alteration. Hopefully I will have a Ja'nus feel but different enough to be it's own thing.
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 11, 2014 5:30:10 GMT 12
I have approval from Rav for my character. I'll be keeping a live character doc on my personal DA Stash, which will be here: sta.sh/02fllo9sad3bName: Jason Von Drakoon Class: Archer Physique: 12 Intellect: 12 Talent: 7 Health: 19 Ability: Experinced Game Hunter, Arcane Knowledge (Rai-Tane) Appearance: Tall and lean built male, with lightly tanned skin. Medium length Blonde hair, and sky blue eyes. Dressed in light leather hunting gear, with fatigue arm coverings. His arrow quiver is divided into two compartments, one for his Enmeshed Arrows, the other for his more numerous common arrow. The quiver is fastened to his belt on his right side. History/Bio:Jason learned his Archery skills from his father, who made a living as a Bounty Hunter. Jason joined the local Mage Guild becuase he felt called. His life during his Guild training and work was typical, and he was tested suitably. By the time he left the guild however, his father had passed away from injuries he had stubbornly refused to seek proper medical attention. He left his Mother all the coin he had to hand, and struck out as a hero for hire, traveling between the towns, earning a small income by aiding in farm work and hunting local game, annoying predators, and malicious monsters. His story closer to the begining of this tale, he was finishing such a task for a small town, plagued by Imps and routed them from their cave home. Within the cave he found a great deal of scrap and junk, but a few well made weapons. He took the various arrows he found within for himself. The rest he told the town mayor of so that they'd be able to better protect themselves in future, or sell on for more income for the town. Special Stuff: Enmeshed Arrows. Green fletching on arrows made of Rot-iron. Red fletching on arrows are made from Fireglass. Blue fletching on arrows are made using Stormwood. Stat rolls: invisiblecastle.com/roller/vie… Number of Enmeshed Arrows: invisiblecastle.com/roller/vie… 13x Fireglass Arrows, 10x Rot-Iron Arrows, 10x Stormwood Arrows
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Post by The Man They Call Jayne on Nov 11, 2014 10:55:42 GMT 12
And then there were two. Jason, meet your new travelling partner.
Aliss Rokahn
26
Female
Grey Mage School of Rai-Tane Pyromancer Geomancer
Physique: 13 Intellect: 13 Talent: 6
HP: 16
Appearance:
Aliss is 5' 6", of a slender but toned build from her years of hard work. Her hair is a deep auburn and tied back, and she has a prominent birth mark on the side of her neck in an unusual shape. She is considered to be an attractive young woman, if rather hard to approach.
Character:
Aliss was born in Darrow to a moderately well to do family. A feisty, somewhat impetuous child, her magickal ability soon became clear, her magical TALENT however would take some time to get to grips with. She was enrolled at the collegiate as a girl, and during her entrance, learned that the birthmark on her neck was in fact in the shape of the symbol associated with Rai-Tane, the lord of fire and stone himself.
Surely, her tutors said, she must have been touched by the god before birth, it was too perfect to be a random birthmark. Her magick too was powerful for an untrained stripling, although her eagerness to use it tended to make her reckless, and it's power made her a little arrogant. A few "accidents" in the training grounds when other students grew tired of her antics soon ground that away, and she became more aware of her vulnerability on the field. She was hotheaded and while she listened to her instruction, she had a tendency to add her own flourish and flair to what she was told to do.
After many years, she passed out of the Collegiate Arcanum with surprisingly high grades and the Collegiate were eager to see her go and get out in the world and reduce their repair bills. After the incident with that. . .thing. . .that huge construct of lava and granite, her talents were starting to become a liability, even though she protested her innocence in the matter.
She went home, found work on the great walls of the city, bolstering and repairing them, and other odd jobs that required a mage of her skills, and her work was often praised for it's quality. And one day she heard of a party getting together for an adventure, going out into the world. Well, she had money and an urge to travel, so she set off to meet them. . .
Equipment:
Robes. Russet coloured, sturdy outdoor things made for use in all weathers. Identify the wearer as a Master of the Rai-Tane school of Magick.
Staff. Gifted to her by a fellow student who had had more than a bit of a crush, and possibly a death wish. He had been a follower of the school of Artifice and was a skilled smith. The staff is made of black enmeshed metal and is of the highest quality. When she wields it, she finds herself more focused and controlled. She has also learned to use it in combat, because if a fireball doesn't work, 5 feet of magickally enhanced metalwork might.
Enmeshed Spell: Clockwork Sympathy: This allows Aliss to manipulate any small or medium rotating mechanism she can physically touch, up to the size of a grandfather clock.
Travelling bag. Sturdy dark leather, neatly organised. The pouch contains pockets for some food, her knife and a few other odds and ends that she might find useful. Those who venture into it without her permission rarely get a chance to make the same mistake.
Lightweight clothes. A mage can't be expected to wear robes all the time can they?
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 11, 2014 19:19:06 GMT 12
Hmmm...... Is there only one College/Guild for studying Rai-Tane? If there is then we might need to figure out if the two have met before. If small Guilds are dotted around then chances are they haven't
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Post by Ravager Zero on Nov 11, 2014 19:33:52 GMT 12
Hmmm...... Is there only one College/Guild for studying Rai-Tane? If there is then we might need to figure out if the two have met before. If small Guilds are dotted around then chances are they haven't Each major city has an academy for mages. Each has faculties dedicated to the gods of whatever pantheon they worship. Smaller towns may have a church or sacred building to a particular god, maybe two, depending on local influence. Tiny villages have that old guy in the hut over there that maybe knows some magick and has a book or two.
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Post by The Man They Call Jayne on Nov 11, 2014 20:40:52 GMT 12
If you aren't an actual mage, you wouldn't have been allowed into the Collegiate to my knowledge. If you learned of Rai-Tane from some other place, maybe run by a mage or two, then we probably wouldn't. And as Aliss hasn't left Darrow up until now, we wouldn't have met unless you were there.
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Post by Mabbz on Nov 11, 2014 21:58:16 GMT 12
I thought I'd try something different and take a completely non-combat oriented character.
Name: China Sorrows, 29 years old, female
Class: Information broker
Grey Mage School of Shaya Illusionist
Physique: 10 Intellect: 10 Talent: 11
HP: 16
Ability: China has a set of runic tattoos that bewitch those around her to become attracted to her. While the effect does lessen over time, people meeting her for the first time tend to fall in love at first sight. She cannot control this ability, which leads to a lot of unwanted attention (as an example, she is not fond of taverns; repeatedly saying no to the various drunks gets tiresome).
Appearance: China is 5' 9", with a slender figure. She has long, straight, black hair and pale blue eyes, and a string of tattoos just visible around the neckline. The tattoos have quite a bit of scarring around them due to the intense process that put them there, but the scars are conceal with makeup to make them much less obvious. She puts alot of effort into her making her appearance look elegant and refined.
Character bio: China was born in a small villa near Darrow. Her family was part of a cult that wanted to bring the daemons into Firma, believing that they would be rewarded by their daemonic overlord. Despite the indoctrination of her youth, she eventually came to the realisation that her family was made up of fools, and that the daemons would reward them only with death. Escaping to Cyven, she began building a life for herself.
Motivated entirely by selfishness, she devoted her time to building up connections power, wealth and social connections, gathering information and selling it to the highest bidder. Despite her greed, she was certainly no fool and would would tip off the authorities if she discovered anything that could upset the balance of the city (for example, getting her parents arrested after she caught wind of their plan to open a rift and bring about a daemonic invasion). On a few occasions she even went so far as to deal with such threats herself.
Her talent at illusion had originally been put to use to hide her family's activities, but after she left that life behind she began using it for her own ends. She learnt to sway the passions of others with her magick, and supplemented her powers by devloping excellent social skills and taking great pride in her appearance. If this failed, she would usually slip away and find a way around the problem. On the rare occasion that she had to kill, she would simply use her magick to hide the knife as it slid into her target's back.
Equipment: High quality traveling clothes.
A stylish, dark blue dress with matching shoes and an expensive silver necklace.
Stilleto knife.
Travelling bag. Stylish, moderately practical bag that she can carry her bedroll, spare clothes and other essential travelling gear in.
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