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Post by Mabbz on Nov 18, 2014 19:41:00 GMT 12
I was talking to you, as a continuation of what Jayne said Don't worry Narric, I understood what you meant
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Post by The Man They Call Jayne on Nov 18, 2014 22:42:17 GMT 12
3 mages, a Tank and an Archer and no Healer. This can only end well.
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Post by Railgun Convention on Nov 18, 2014 23:29:38 GMT 12
We might just have a healer... sort of. I will admit to being slightly influenced by recent events in LfG at this point, but would a Karmic mage be a possibility? As a sort of logical extreme of the Blue mage*? Essentially, good acts performed by them (and possibly bad situations that occur to them) generate karmic energy, which may be drained at any point as a direct spell. Healing spells in this instance might have a refund effect when cast on other characters. If it's allowed, then I'll generate a monk type character, someone who dedicates his life to the study of karmic magic. If not, I'll go full healer. Anyway, either way I'm generating a healer of some sort, so calm yo selves *Correction: What the blue mage used to be, which I'm fairly sure was drawing on actions rather than emotions, which would fit much better with my plan.
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TD
Junior Member
Talon Draid
Posts: 60
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Post by TD on Nov 18, 2014 23:29:54 GMT 12
3 mages, a Tank and an Archer and no Healer. This can only end well. of course it will end well.
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Post by Ravager Zero on Nov 19, 2014 0:17:02 GMT 12
We might just have a healer... sort of. I will admit to being slightly influenced by recent events in LfG at this point, but would a Karmic mage be a possibility? As a sort of logical extreme of the Blue mage*? Essentially, good acts performed by them (and possibly bad situations that occur to them) generate karmic energy, which may be drained at any point as a direct spell. Healing spells in this instance might have a refund effect when cast on other characters. If it's allowed, then I'll generate a monk type character, someone who dedicates his life to the study of karmic magic. If not, I'll go full healer. Anyway, either way I'm generating a healer of some sort, so calm yo selves *Correction: What the blue mage used to be, which I'm fairly sure was drawing on actions rather than emotions, which would fit much better with my plan. Blue magick used to be based on intent rather than any solid foundation. The concept of Karma may or may not exist as a philosophy somewhere in this setting. Karmic magick does not exist, likewise magick does not run on the principle of equivalent exchange. Magick in its base form is always driven by the use of Essence, control of the skeins. The colours of magick are how various personalities and archetypes learn how to direct those skeins. The canticles a mage is talented in are what they can then direct that Essence to do. You could always study magick as a Mystic (though there's then no way to bridge into healing without using a hefty special ability).
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Post by Railgun Convention on Nov 19, 2014 2:05:18 GMT 12
Alrighty then, straight healer it is. Time to start musing...
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Post by Railgun Convention on Nov 19, 2014 5:02:18 GMT 12
Another thing I noticed: the description for the Healing canticle mentions a Rush ability, which seems to function like a time dilation effect. If I were to branch into illusion, could I somehow project that ability to my allies? ...That's pushing it, isn't it I swear I'm not a powergamer, honest!
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 19, 2014 6:20:04 GMT 12
Three Mages walk into a bar.
The Tank and the Archer wonder how they didn't see it.I think Dick has really been smacked upside the head with the Karma bat Will be interesting to see how the story developes
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Post by Railgun Convention on Nov 19, 2014 7:52:34 GMT 12
Alright, so I got my first draft. Character is subject to change. Name: Darius Ivarsen Age: 47 Gender: Male Healer, Professor of Runology Class: Mage Grey mage School of Shaya Healer
Physique: 15 Intellect: 14 Talent: 3
Health: 16
Notable Abilities: Runic interceptor: Darius has turned a considerable amount of effort to learning the exact structure of many runes and runic incantations, to the point where he can not only detect their activation, but with good reaction times can intercept the spell and tweak it midcast. The effects of this can range from changing the direction of the effect, to ocasionally cancelling the spell altogether, or even completely changing what it does.
Appearance: At 6' exactly, Darius cuts a relatively lankey figure. His dress robes tend to be a little baggy no matter what he does to them, and he stopped trying to fix them years ago; when out and about he wears a tunic instead. The tunic has Darius' sash of office sewn across it to help him stand out when he goes out from the university. A moustache and goatee, waxed to points, adorn his face along with a pair of reading spectacles, and his dark blond hair fans out to just above shoulder length.
History/Bio (in bullet point stage) -joins college early in life (as foundling?) -demonstates a severe level of raw power, but is otherwise not particularly brilliant -joins the healing school -graduates and heads out into the world to put his skills to use -whilst exploring an ancient ruin with a group of adventurers, discovers runes -is able to glean a basic understanding of runes thanks to an interesting but neglected book he once read at the college -through sheer luck, manages to interrupt the triggering of a runic trap by splicing raw magic into its skiens, disrupting the resulting blast and undoubtedly saving the rogue, who had missed the trap -after adventure, returns to college to study runes, eventually becoming the lead professor
Drives: No one left behind: As a healer first and foremost, Darius will not allow anyone who shows even the slightest chance of survival to be abandoned to their fate. In one notable instance, a wounded party member chose to stay behind to block a lethal trap; Darius insisted on staying with him, only to find the trap was in fact a test of courage.
Attention Deficit... ooh, shiny! (Runes): After his first discovery of runes in an ancient ruin, Darius has turned his life's energy to the catagloguing of and experimentaion with runes of all kinds. His interest in runes outstrips all but the most serious Healing situations, to the point where if he spots a rune formation he's not seen before, he'll frequently drop everything (including, sometimes, patients) to examine it.
Equipment Tunic/trousers Field exploration kit (rations x7, sleeping gear, survival gear, 10ft rope etc.) Ivarsen's Big Book of Runes (field edition)
Wealth: TBD
Stat Rolls: 1d8=2, 1d8=7, 1d8=3
Physique: 15 - 2 + 2 = 15 Intellect: 15 - 3 + 2 = 14 Talent: 15 - (7+2=9) - 3 = 3
Health: 20 - 2 (talent) - 2 (ability) = 16
Stat twists: -2HP, -3 Talent
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Narric
Junior Member
Posts: 97
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Post by Narric on Nov 19, 2014 9:53:52 GMT 12
Did you send it to Rav? Chracter looks interesting, but I wouldn't mind a more fleshed out backstory
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Post by The Man They Call Jayne on Nov 19, 2014 11:12:27 GMT 12
So what happens when you have a critical patient, and a shiny and powerful unknown rune?
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Post by Ravager Zero on Nov 19, 2014 11:28:48 GMT 12
Alright, so I got my first draft. Character is subject to change. Name: Darius Ivarsen Age: 47 Gender: Male Healer, Professor of Runology Class: Mage Grey mage School of Shaya Healer
Physique: 15 Intellect: 14 Talent: 3
Health: 16
Notable Abilities: Runic interceptor: Darius has turned a considerable amount of effort to learning the exact structure of many runes and runic incantations, to the point where he can not only detect their activation, but with good reaction times can intercept the spell and tweak it midcast. The effects of this can range from changing the direction of the effect, to ocasionally cancelling the spell altogether, or even completely changing what it does.
Stat Rolls: 1d8=2, 1d8=7, 1d8=3
Physique: 15 - 2 + 2 = 15 Intellect: 15 - 3 + 2 = 14 Talent: 15 - (7+2=9) - 3 = 3
Health: 20 - 2 (talent) - 2 (ability) = 16
Stat twists: -2HP, -3 TalentI'll start with the math on your Health first. Any subtractions come from your final Health, not the initial value. Thus, you would have 17 Health, -2 for increased Talent, and -2 for a powerful ability, for a final Health of 13. As to the ability you want… Runic magick does not work that way. Runic invocations are purely gestural (though some are enhanced with a verbal component), and the only way to change them is to somehow alter the gesture the invoker is making—or force them to dodge/evade another attack. Runic magick is meant to be special for the fact it takes longer to cast, but cannot be altered once cast. As it stands, 2 Health is enough of a sacrifice to make you at least as knowledgeable in runic lore as a master runesmith, without the ability to use them. If you were willing to pay 3 Health for the ability, you could invoke Runes with roughly as much skill as a journeyman runesmith. Everything else looks okay, but I'd like a little more than bullet points on the history/bio section.
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TD
Junior Member
Talon Draid
Posts: 60
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Post by TD on Nov 19, 2014 19:32:08 GMT 12
Having some trouble coming up with my drives. I have an idea for one but I'm not sure about the second.
The idea I had: Always Learning/Continuously Improving, Talon is always looking for ways to improve his skills as both a mage and Clockwork Smith. Forgotten bits of lore and ideas of other clock makers. He likes to practice his crafts when he can.
I can't really think of anything else for Talon, other then maybe wanting to get back home to his family. Maybe, Homeward Bound, Talon wants to get back to Hygar to be reunited with his family. He knows his best chance of doing that is working with those around him while they travel. He does what he can to help his travelling companions.
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Post by Mabbz on Nov 19, 2014 19:49:42 GMT 12
A talent stat of 3? A little excessive don't you think?
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Post by Ravager Zero on Nov 19, 2014 20:22:59 GMT 12
A talent stat of 3? A little excessive don't you think? He's taking "squishy wizard" to new heights.
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Post by The Man They Call Jayne on Nov 19, 2014 20:27:25 GMT 12
He'll be great at his craft, and then die to a strong breeze.
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Mkoll
Junior Member
Posts: 67
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Post by Mkoll on Nov 20, 2014 12:34:03 GMT 12
Hmmm...seems to be quite a non-combat party from what I can see. Should be interesting to see what happens when we hit a fight.
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TD
Junior Member
Talon Draid
Posts: 60
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Post by TD on Nov 20, 2014 14:33:00 GMT 12
I could build a golem....
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Mkoll
Junior Member
Posts: 67
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Post by Mkoll on Nov 20, 2014 15:19:49 GMT 12
In the middle of a fight, really?
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Post by The Man They Call Jayne on Nov 20, 2014 18:32:50 GMT 12
And I will blow shit up like you have never seen.
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